March 14th, 2008
Yes 3tv is still alive, or that is, every time I publish somewhere else I make an entry on this blog, that nobody probably reads anymore. So let me tell you, if you haven’t seen it somewhere else, I have a new article out in the current issue of First Monday. The title is . The abstract is:
In this article some of the critical aspects of Web 2.0 are mapped in relation to labor and the production of user generated content. For many years the Internet was considered an apt technology for subversion of capitalism by the Italian post-Marxists. What we have witnessed, however, is that the Internet functions as a double-edged sword; the infrastructure does foster democracy, participation, joy, creativity and sometimes creates zones of piracy. But, at the same time, it has become evident how this same infrastructure also enables companies easily to piggyback on user generated content. Different historical and contemporary examples are provided to map how the architecture of participation sometimes turns into an architecture of exploitation.
It is part of a very interesting – pls allow me to say so – special issue on critical perspectives on web 2.0 edited by Michael Zimmer.
This is the first time I publish in an online free access journal and to tell you the truth, this is what I will do from now on. It has been very interesting and rewarding on a personal level to follow how the blogosphere have talked about our articles. I’ve just found out today that Howard Rheingold have included my article in the syllabus for his spring course on Virtual Communities/Social Media – that kind of makes me happy since I like Rheingold’s work.
You can find all the articles .
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February 5th, 2007
I have an article out in the new edition of Convergence with the above title and the abstract reads:
This article focuses on the use of broadband internet in the home, focusing on different material aspects of the internet. Inspired by actor network theory and cyborg theory, a concept of a mundane cyborg practice is developed to outline how the internet is integrated into everyday life and related to other technologies. This concept is used in mapping everyday life through ethno-graphic participant observations and qualitative interviews. Raymond Williams’ concept of flow is used to map how the internet is integrated into everyday life and thereby becomes a mundane technology that bends time and space. The flow-like character of the internet and its frequent use creates new material practices. This article argues that when we look at the internet, we have to take into consideration all the mundane aspects of internet use and sometimes perceive the users as mundane cyborgs.
Key Words: cyberculture • domestic broadband • ethnography
Find it here - if you would like a copy, mail me at: smork AT itu DOT dk
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January 31st, 2007
Recently had an encounter with people into trend aka future research and not surprisingly it was funny how general their predictions for the future were, they basically said that you cannot predict about the future, which is a fair, true and obvious statement – and then they went on to predict – huhm – had another encounter today reading the trendcentral (via Peter Svarre), where they spot out this trend:
We are finding that personal “cool” is being redefined by technology, and as a result, digital cool is spilling over into the real world. The union of technology and personal identification has created a new set of categories by which cool, or social status in different areas, can be defined. “Digital footprints,” including everything from ringtones, iTunes libraries and MySpace profiles to eBay ratings, World of Warcraft levels and YouTube views, are all contributing to a new digital social status. Who you are online is now having a significant impact on how you are perceived in the “real” world.
Well as it is often stated in this blog – despite the low amount of posts – if these people would take the time to read some of the new research done by a lot of scholars on the internet and more generally media usage, they would know that this is not a new trend, this has been going on for years – not just the intermingling of on- and off-line – but also ”digital footprints” through gaming accounts, blogs, personal homepage (1.0 style). Let me end this with a suggestion to everybody doing future/trendspotting things, read the research on the latest new mediatechnologies – it will make your job a lot easier!
Tags: future research, social software, trends
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